EXAMINATION OF GAME-BASED LEARNING VIA KAHOOT FOR STUDENT PERFORMANCE / (Kayıt no. 285409)

MARC ayrıntıları
000 -BAŞLIK
Sabit Uzunluktaki Kontrol Alanı 02236nam a22002897a 4500
003 - KONTROL NUMARASI KİMLİĞİ
Kontrol Alanı KOHA
005 - EN SON İŞLEM TARİHİ ve ZAMANI
Kontrol Alanı 20230424141024.0
008 - SABİT UZUNLUKTAKİ VERİ ÖGELERİ - GENEL BİLGİ
Sabit Alan 221013d2022 cy ||||| |||| 00| 0 eng d
040 ## - KATALOGLAMA KAYNAĞI
Özgün Kataloglama Kurumu CY-NiCIU
Kataloglama Dili eng
Çeviri Kurumu CY-NiCIU
Açıklama Kuralları rda
041 ## - DİL KODU
Metin ya da ses kaydının dil kodu eng
090 ## - Yerel Tasnif No
tasnif no YL 2518
Cutter no S46 2022
100 1# - KİŞİ ADI
Yazar Adı (Kişi adı) Sena, Andre Ziki
245 10 - ESER ADI BİLDİRİMİ
Başlık EXAMINATION OF GAME-BASED LEARNING VIA KAHOOT FOR STUDENT PERFORMANCE /
Sorumluluk Bildirimi ANDRE SIKI SENA; SUPERVISOR: ASST. PROF. DR. TUĞBERK KAYA
264 ## - PRODUCTION, PUBLICATION, DISTRIBUTION, MANUFACTURE, AND COPYRIGHT NOTICE
Date of production, publication, distribution, manufacture, or copyright notice 2022
300 ## - FİZİKSEL TANIMLAMA
Sayfa, Cilt vb. 81 sheets;
Boyutları 31 cm.
Birlikteki Materyal Includes CD
336 ## - CONTENT TYPE
Source rdacontent
Content type term text
Content type code txt
337 ## - MEDIA TYPE
Source rdamedia
Media type term unmediated
Media type code n
338 ## - CARRIER TYPE
Source rdacarrier
Carrier type term volume
Carrier type code nc
502 ## - TEZ NOTU
Tez Notu Thesis (MSc) - Cyprus International University. Institute of Graduate Studies and Research Management Information Systems Department
504 ## - BİBLİYOGRAFİ NOTU
Bibliyografi Notu Includes bibliography (sheets 67-72)
520 ## - ÖZET NOTU
Özet notu ABSTRACT Game-based learning has grown in popularity in education development in recent years to enhance students' classroom experience. However, there is a lack of awareness among educators and concerns regarding whether students will accept game-based learning techniques. This study aimed to demonstrate the effectiveness of game-based learning techniques at Cyprus International University in Northern Cyprus. In addition, a framework for implementing game-based learning techniques in higher education was used. Based on this evaluation, an empirical investigation method was used and data were collected using the game-based learning acceptance model proposed by Rahman et al. (2018). This model was used to evaluate student engagement by applying the Kahoot application to create the quizzes. The evaluation of the results was based on the usefulness, perception, and student attitude toward the Kahoot application, as game-based learning shows that students are more inclined to engage in this approach because of the ease of use of the application and the benefits they can obtain. Keywords: Game-based learning, Higher Education, Kahoot, Student Engagement,
650 #0 - KONU BAŞLIĞI EK GİRİŞ - KONU TERİMİ
Konusal terim veya coğrafi ad Learning
Alt başlık biçimi Dissertations, Academic
650 #0 - KONU BAŞLIĞI EK GİRİŞ - KONU TERİMİ
Konusal terim veya coğrafi ad Education, Higher
Alt başlık biçimi Dissertations, Academic
700 1# - EK GİRİŞ - KİŞİ ADI
Yazar Adı (Kişi adı) Kaya, Tuğberk
İlişkili Terim supervisor
942 ## - EK GİRİŞ ÖGELERİ (KOHA)
Sınıflama Kaynağı Dewey Onlu Sınıflama Sistemi
Materyal Türü Thesis
Mevcut
Geri Çekilme Durumu Kayıp Durumu Sınıflandırma Kaynağı Kredi için değil Koleksiyon Kodu Kalıcı Konum Mevcut Konum Raf Yeri Kayıt Tarih Source of acquisition Yer Numarası Demirbaş Numarası Son Görülme Tarihi Fatura Tarihi Materyal Türü Genel / Bağış Notu
    Dewey Onlu Sınıflama Sistemi   Tez Koleksiyonu CIU LIBRARY CIU LIBRARY Tez Koleksiyonu 13.10.2022 Bağış YL 2518 S46 2022 T2839 13.10.2022 13.10.2022 Thesis Management Information Systems Department
    Dewey Onlu Sınıflama Sistemi     CIU LIBRARY CIU LIBRARY Görsel İşitsel 13.10.2022 Bağış YL 2518 S46 2022 CDT2839 13.10.2022 13.10.2022 Suppl. CD Management Information Systems Department
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