The Art of Game Design / (Kayıt no. 292107)

MARC ayrıntıları
000 -BAŞLIK
Sabit Uzunluktaki Kontrol Alanı 02349cam a2200301 i 4500
001 - KONTROL NUMARASI
Control Dosyası 20898032
003 - KONTROL NUMARASI KİMLİĞİ
Kontrol Alanı KOHA
005 - EN SON İŞLEM TARİHİ ve ZAMANI
Kontrol Alanı 20240912100056.0
008 - SABİT UZUNLUKTAKİ VERİ ÖGELERİ - GENEL BİLGİ
Sabit Alan 190321d2020 xxua b 001 0 eng
020 ## - ISBN - ULUSLARARASI STANDART KİTAP NUMARASI
Isbn 9781138632059
040 ## - KATALOGLAMA KAYNAĞI
Özgün Kataloglama Kurumu DLC
Kataloglama Dili eng
Açıklama Kuralları rda
Çeviri Kurumu DLC
Değştiren Kurum DLC
041 ## - DİL KODU
Metin ya da ses kaydının dil kodu eng
082 00 - DEWEY ONU SINIFLAMA SİSTEMİ
Sınıflama Numarası 794.81536
Edition number
Cutter numarası S44 2020
100 1# - KİŞİ ADI
Yazar Adı (Kişi adı) Schell, Jesse,
İlişkili Terim author
245 14 - ESER ADI BİLDİRİMİ
Başlık The Art of Game Design /
Sorumluluk Bildirimi Jesse Schell.
246 23 - DEĞİŞİK BAŞLIK FORMU
Başlık uygun / kısa başlık A Book of Lenses
250 ## - BASIM BİLDİRİMİ
Basım Bildirimi 3rd Edition
264 #1 - PRODUCTION, PUBLICATION, DISTRIBUTION, MANUFACTURE, AND COPYRIGHT NOTICE
Place of production, publication, distribution, manufacture Boca Raton :
Name of producer, publisher, distributor, manufacturer CRC Press,
-- Taylor & Francis Group,
Date of production, publication, distribution, manufacture, or copyright notice 2020
300 ## - FİZİKSEL TANIMLAMA
Sayfa, Cilt vb. xlii, 610 pages :
Diğer fiziki detaylar illustrations (some color) ;
Boyutları 24 cm
336 ## - CONTENT TYPE
Content type term text
Content type code txt
Source rdacontent
337 ## - MEDIA TYPE
Media type term unmediated
Media type code n
Source rdamedia
338 ## - CARRIER TYPE
Carrier type term volume
Carrier type code nc
Source rdacarrier
504 ## - BİBLİYOGRAFİ NOTU
Bibliyografi Notu Includes bibliographical references (pages 595-600) and index.
505 ## - İÇİNDEKİLER NOTU
Statement of responsibility In the Beginning,- There Is the Designer. - The Designer Creates an Experience.-The Experience Takes Place in a Venue.- The Experience Rises Out of a Game. - The Game Consists of Elements. - The Elements Support a Theme. - The Game Begins with an Idea.- The Game Improves through Iteration- The Game Is Made for a Player. - The Experience Is in the Player’s Mind.- The Player’s Mind Is Driven by the Player’s Motivation.- Some Elements Are Game Mechanics.- Game Mechanics Must Be in Balance. - Game Mechanics Support Puzzles. -Players Play Games through an Interface.-Experiences Can Be Judged by Their Interest Curves. - One Kind of Experience Is the Story. - Story and Game Structures Can Be Artfully Merged with Indirect Control.- Stories and Games Take Place in Worlds.- Worlds Contain Characters. -Worlds Contain Spaces. - The Look and Feel of a World Is Defined by Its Aesthetics. -Some Games Are Played with Other Players. - Other Players Sometimes Form Communities. - The Designer Usually Works with a Team. - The Team Sometimes Communicates through Documents. - Good Games Are Created through Playtesting.- The Team Builds a Game with Technology.-Your Game Will Probably Have a Client. Ch- The Designer Gives the Client a Pitch. -The Designer and Client Want the Game to Make a Profit. Games - Transform Their Players. Designers Have Certain Responsibilities.- Each Designer Has a Purpose.
Title The Art of Game Design
650 #0 - KONU BAŞLIĞI EK GİRİŞ - KONU TERİMİ
Konusal terim veya coğrafi ad Video games
Genel Alt Konu Design.
942 ## - EK GİRİŞ ÖGELERİ (KOHA)
Sınıflama Kaynağı Dewey Onlu Sınıflama Sistemi
Materyal Türü Reserve Books
Mevcut
Geri Çekilme Durumu Kayıp Durumu Sınıflandırma Kaynağı Kredi için değil Koleksiyon Kodu Kalıcı Konum Mevcut Konum Raf Yeri Kayıt Tarih Edinim Kaynağı Yer Numarası Demirbaş Numarası Son Görülme Tarihi Kopya Bilgisi Fatura Tarihi Materyal Türü
    Dewey Onlu Sınıflama Sistemi   Rezerv Koleksiyon/Reserve Collection CIU LIBRARY CIU LIBRARY Rezerve 11.01.2024 Satın Alma 794.81536 S44 2020 0075727 11.01.2024 C.1 11.01.2024 Reserve Books
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