MARC ayrıntıları
000 -BAŞLIK |
Sabit Uzunluktaki Kontrol Alanı |
04070nam a2200349 i 4500 |
001 - KONTROL NUMARASI |
Control Dosyası |
EBC1674395 |
003 - KONTROL NUMARASI KİMLİĞİ |
Kontrol Alanı |
MiAaPQ |
005 - EN SON İŞLEM TARİHİ ve ZAMANI |
Kontrol Alanı |
20240912100325.0 |
008 - SABİT UZUNLUKTAKİ VERİ ÖGELERİ - GENEL BİLGİ |
Sabit Alan |
140507t20142014xxua o 001 0 eng d |
020 ## - ISBN - ULUSLARARASI STANDART KİTAP NUMARASI |
Cancelled/invalid ISBN |
9781118877166 |
040 ## - KATALOGLAMA KAYNAĞI |
Özgün Kataloglama Kurumu |
MiAaPQ |
Kataloglama Dili |
eng |
Açıklama Kuralları |
rda |
-- |
pn |
Çeviri Kurumu |
MiAaPQ |
Değştiren Kurum |
MiAaPQ |
041 ## - DİL KODU |
Metin ya da ses kaydının dil kodu |
eng |
082 00 - DEWEY ONU SINIFLAMA SİSTEMİ |
Sınıflama Numarası |
794.81536 |
Cutter numarası |
R64 2014 |
100 1# - KİŞİ ADI |
Yazar Adı (Kişi adı) |
Rogers, Scott, |
İlişkili Terim |
author. |
245 10 - ESER ADI BİLDİRİMİ |
Başlık |
Level Up! / |
Sorumluluk Bildirimi |
Scott Rogers. |
246 23 - DEĞİŞİK BAŞLIK FORMU |
Başlık uygun / kısa başlık |
The Guide to Great Video Game Design |
250 ## - BASIM BİLDİRİMİ |
Basım Bildirimi |
2nd Edition |
264 #1 - PRODUCTION, PUBLICATION, DISTRIBUTION, MANUFACTURE, AND COPYRIGHT NOTICE |
Place of production, publication, distribution, manufacture |
Chichester, England : |
Name of producer, publisher, distributor, manufacturer |
Wiley, |
Date of production, publication, distribution, manufacture, or copyright notice |
2014. |
264 #4 - PRODUCTION, PUBLICATION, DISTRIBUTION, MANUFACTURE, AND COPYRIGHT NOTICE |
Date of production, publication, distribution, manufacture, or copyright notice |
©2014. |
Place of production, publication, distribution, manufacture |
: |
Name of producer, publisher, distributor, manufacturer |
, |
300 ## - FİZİKSEL TANIMLAMA |
Sayfa, Cilt vb. |
535 pages : |
Diğer fiziki detaylar |
illustrations ; |
Boyutları |
24 cm |
336 ## - CONTENT TYPE |
Content type term |
text |
Source |
rdacontent. |
Content type code |
txt |
337 ## - MEDIA TYPE |
Media type term |
computer |
Source |
rdamedia. |
Media type code |
n |
338 ## - CARRIER TYPE |
Carrier type term |
online resource |
Source |
rdacarrier. |
Carrier type code |
nc |
500 ## - GENEL NOT |
Genel Not |
Includes index. |
505 ## - İÇİNDEKİLER NOTU |
Statement of responsibility |
ntroduction Press Start!; If You Are Anything Like Me; No, You Can't Have My Job; Who Is This Book For?; Why a Second Edition?; Level 1: Welcome, N00bs!; A Brief History of Video Games.; The Brave New World of Gaming: Mobiles, Online Distribution, and Touchscreens.; Game Genres.; Who Makes This Stuff?; Have You Thought about Publishing?.; Level 2: Ideas; Ideas: Where to Get Them and Where to Stick Them.; Getting Ahead of the Game.; What Do Gamers Want?.; Brainstorming.; Breaking Writer's Block.; Why I Hate "Fun".; Level 3: Writing the Story; Once Upon a Time. The Triangle of Weirdness. A Likely Story.; Time to Wrap It Up.; A Game by Any Other Name.; Creating Characters Your Players Care About.; A Few Pointers on Writing for Kids of All Ages.; Writing for Licenses.; Level 4: You Can Design a Game, but Can You Do the Paperwork?; Writing the GDD, Step 1: The One-Sheet.; Writing the GDD, Step 2: The Ten-Pager; Writing the GDD, Step 3: Gameplay Progression; Writing the GDD, Step 4: The Beat Chart; Writing the GDD, Step 5: The Game Design Document (and the Awful Truth about Writing It); Writing the GDD, Step 6: Above All, Don't Be a Jerk. Level 5: The Three Cs, Part 1: CharacterWho Do You Want To Be Today?; Finally, We Talk About Gameplay; Level 6: The Three Cs, Part 2: Camera; Get It Right: Camera Views; First Person Camera; Third Person Camera; Giving Up Control; Two and a Half D; Isometric Camera; Top-Down Camera.; AR Cameras.; Special Case Cameras.; Tunnel Vision.; Camera Shot Guide.; Camera Angle Guide.; Camera Movement Guide.; Other Camera Notes.; Multiple-Player Cameras.; Level 7: The Three Cs, Part 3: Controls; Control Is in Your Hand.; You've Got the Touch.; Dance, Monkey, Dance; Character or Camera Relative? Shake, Rattle, and Roll. Level 8: Sign Language: HUD and Icon Design; Heads Up!.; There Are Other Screens Than the HUD.; A Final Word on Fonts.; Level 9: Everything I Learned About Level Design, I Learned from Level 9; The Top 10 Cliché Video Game Themes; The Name Game; Everything I Learned About Level Design, I Learned from Disneyland. .; Following Procedure; You've Got the Beat; Re-using Re-use; The Gary Gygax Memorial Mapping Section; Sandbox Play; Illusional Narrative; The Dave Arneson Memorial Mapping Section; Wrapping Up Mapping; Gray Matters; Leave the Training Level for Last. Levels without CharactersLevel 10: The Elements of Combat; 400 Quatloos on the Newcomer!; Put 'Em Up!; And a One and a Two; The Big Finish; Live by the Sword; Now You Have to Kiss Me; Let's Get Defensive; Dodging the Bullet; On Guarding; State of the Art Bang Bang; The Best Gun for You; Run and Gun; Not Just Shooting; Dang it, Jones! Where Doesn't It Hurt?; Death: What Is It Good For?; Conflict Without Combat; Level 11: They All Want You Dead; Sizing Up the Enemy.; Bad Behavior.; How Rapid is Rapid?.; Movement Style .; Bring on the Bad Guys.; I Love Designing Enemies.; I Hate You to Pieces |
Title |
Level Up! |
650 #0 - KONU BAŞLIĞI EK GİRİŞ - KONU TERİMİ |
Konusal terim veya coğrafi ad |
Video games |
Genel Alt Konu |
Programming. |
650 #0 - KONU BAŞLIĞI EK GİRİŞ - KONU TERİMİ |
Konusal terim veya coğrafi ad |
Video games |
Genel Alt Konu |
Design. |
942 ## - EK GİRİŞ ÖGELERİ (KOHA) |
Sınıflama Kaynağı |
Dewey Onlu Sınıflama Sistemi |
Materyal Türü |
Reserve Books |
588 ## - SOURCE OF DESCRIPTION NOTE |
Ekli Tam Metin |
Description based on online resource; title from PDF title page (ebrary, viewed May 3, 2014). |