Level Up! / (Kayıt no. 292112)

MARC ayrıntıları
000 -BAŞLIK
Sabit Uzunluktaki Kontrol Alanı 04070nam a2200349 i 4500
001 - KONTROL NUMARASI
Control Dosyası EBC1674395
003 - KONTROL NUMARASI KİMLİĞİ
Kontrol Alanı MiAaPQ
005 - EN SON İŞLEM TARİHİ ve ZAMANI
Kontrol Alanı 20240912100325.0
008 - SABİT UZUNLUKTAKİ VERİ ÖGELERİ - GENEL BİLGİ
Sabit Alan 140507t20142014xxua o 001 0 eng d
020 ## - ISBN - ULUSLARARASI STANDART KİTAP NUMARASI
Cancelled/invalid ISBN 9781118877166
040 ## - KATALOGLAMA KAYNAĞI
Özgün Kataloglama Kurumu MiAaPQ
Kataloglama Dili eng
Açıklama Kuralları rda
-- pn
Çeviri Kurumu MiAaPQ
Değştiren Kurum MiAaPQ
041 ## - DİL KODU
Metin ya da ses kaydının dil kodu eng
082 00 - DEWEY ONU SINIFLAMA SİSTEMİ
Sınıflama Numarası 794.81536
Cutter numarası R64 2014
100 1# - KİŞİ ADI
Yazar Adı (Kişi adı) Rogers, Scott,
İlişkili Terim author.
245 10 - ESER ADI BİLDİRİMİ
Başlık Level Up! /
Sorumluluk Bildirimi Scott Rogers.
246 23 - DEĞİŞİK BAŞLIK FORMU
Başlık uygun / kısa başlık The Guide to Great Video Game Design
250 ## - BASIM BİLDİRİMİ
Basım Bildirimi 2nd Edition
264 #1 - PRODUCTION, PUBLICATION, DISTRIBUTION, MANUFACTURE, AND COPYRIGHT NOTICE
Place of production, publication, distribution, manufacture Chichester, England :
Name of producer, publisher, distributor, manufacturer Wiley,
Date of production, publication, distribution, manufacture, or copyright notice 2014.
264 #4 - PRODUCTION, PUBLICATION, DISTRIBUTION, MANUFACTURE, AND COPYRIGHT NOTICE
Date of production, publication, distribution, manufacture, or copyright notice ©2014.
Place of production, publication, distribution, manufacture :
Name of producer, publisher, distributor, manufacturer ,
300 ## - FİZİKSEL TANIMLAMA
Sayfa, Cilt vb. 535 pages :
Diğer fiziki detaylar illustrations ;
Boyutları 24 cm
336 ## - CONTENT TYPE
Content type term text
Source rdacontent.
Content type code txt
337 ## - MEDIA TYPE
Media type term computer
Source rdamedia.
Media type code n
338 ## - CARRIER TYPE
Carrier type term online resource
Source rdacarrier.
Carrier type code nc
500 ## - GENEL NOT
Genel Not Includes index.
505 ## - İÇİNDEKİLER NOTU
Statement of responsibility ntroduction Press Start!; If You Are Anything Like Me; No, You Can't Have My Job; Who Is This Book For?; Why a Second Edition?; Level 1: Welcome, N00bs!; A Brief History of Video Games.; The Brave New World of Gaming: Mobiles, Online Distribution, and Touchscreens.; Game Genres.; Who Makes This Stuff?; Have You Thought about Publishing?.; Level 2: Ideas; Ideas: Where to Get Them and Where to Stick Them.; Getting Ahead of the Game.; What Do Gamers Want?.; Brainstorming.; Breaking Writer's Block.; Why I Hate "Fun".; Level 3: Writing the Story; Once Upon a Time. The Triangle of Weirdness. A Likely Story.; Time to Wrap It Up.; A Game by Any Other Name.; Creating Characters Your Players Care About.; A Few Pointers on Writing for Kids of All Ages.; Writing for Licenses.; Level 4: You Can Design a Game, but Can You Do the Paperwork?; Writing the GDD, Step 1: The One-Sheet.; Writing the GDD, Step 2: The Ten-Pager; Writing the GDD, Step 3: Gameplay Progression; Writing the GDD, Step 4: The Beat Chart; Writing the GDD, Step 5: The Game Design Document (and the Awful Truth about Writing It); Writing the GDD, Step 6: Above All, Don't Be a Jerk. Level 5: The Three Cs, Part 1: CharacterWho Do You Want To Be Today?; Finally, We Talk About Gameplay; Level 6: The Three Cs, Part 2: Camera; Get It Right: Camera Views; First Person Camera; Third Person Camera; Giving Up Control; Two and a Half D; Isometric Camera; Top-Down Camera.; AR Cameras.; Special Case Cameras.; Tunnel Vision.; Camera Shot Guide.; Camera Angle Guide.; Camera Movement Guide.; Other Camera Notes.; Multiple-Player Cameras.; Level 7: The Three Cs, Part 3: Controls; Control Is in Your Hand.; You've Got the Touch.; Dance, Monkey, Dance; Character or Camera Relative? Shake, Rattle, and Roll. Level 8: Sign Language: HUD and Icon Design; Heads Up!.; There Are Other Screens Than the HUD.; A Final Word on Fonts.; Level 9: Everything I Learned About Level Design, I Learned from Level 9; The Top 10 Cliché Video Game Themes; The Name Game; Everything I Learned About Level Design, I Learned from Disneyland. .; Following Procedure; You've Got the Beat; Re-using Re-use; The Gary Gygax Memorial Mapping Section; Sandbox Play; Illusional Narrative; The Dave Arneson Memorial Mapping Section; Wrapping Up Mapping; Gray Matters; Leave the Training Level for Last. Levels without CharactersLevel 10: The Elements of Combat; 400 Quatloos on the Newcomer!; Put 'Em Up!; And a One and a Two; The Big Finish; Live by the Sword; Now You Have to Kiss Me; Let's Get Defensive; Dodging the Bullet; On Guarding; State of the Art Bang Bang; The Best Gun for You; Run and Gun; Not Just Shooting; Dang it, Jones! Where Doesn't It Hurt?; Death: What Is It Good For?; Conflict Without Combat; Level 11: They All Want You Dead; Sizing Up the Enemy.; Bad Behavior.; How Rapid is Rapid?.; Movement Style .; Bring on the Bad Guys.; I Love Designing Enemies.; I Hate You to Pieces
Title Level Up!
650 #0 - KONU BAŞLIĞI EK GİRİŞ - KONU TERİMİ
Konusal terim veya coğrafi ad Video games
Genel Alt Konu Programming.
650 #0 - KONU BAŞLIĞI EK GİRİŞ - KONU TERİMİ
Konusal terim veya coğrafi ad Video games
Genel Alt Konu Design.
942 ## - EK GİRİŞ ÖGELERİ (KOHA)
Sınıflama Kaynağı Dewey Onlu Sınıflama Sistemi
Materyal Türü Reserve Books
588 ## - SOURCE OF DESCRIPTION NOTE
Ekli Tam Metin Description based on online resource; title from PDF title page (ebrary, viewed May 3, 2014).
Mevcut
Geri Çekilme Durumu Kayıp Durumu Sınıflandırma Kaynağı Kredi için değil Koleksiyon Kodu Kalıcı Konum Mevcut Konum Raf Yeri Kayıt Tarih Edinim Kaynağı Yer Numarası Demirbaş Numarası Son Görülme Tarihi Kopya Bilgisi Fatura Tarihi Materyal Türü
    Dewey Onlu Sınıflama Sistemi   Rezerv Koleksiyon/Reserve Collection CIU LIBRARY CIU LIBRARY Rezerve 11.01.2024 Satın Alma 794.81536 R64 2014 0075721 11.01.2024 C.1 11.01.2024 Reserve Books
Araştırmaya Başlarken  
  Sıkça Sorulan Sorular