TY - BOOK AU - Schell,Jesse TI - The Art of Game Design SN - 9781138632059 U1 - 794.81536 PY - 2020/// CY - Boca Raton PB - CRC Press, Taylor & Francis Group KW - Video games KW - Design N1 - Includes bibliographical references (pages 595-600) and index; In the Beginning,- There Is the Designer. - The Designer Creates an Experience.-The Experience Takes Place in a Venue.- The Experience Rises Out of a Game. - The Game Consists of Elements. - The Elements Support a Theme. - The Game Begins with an Idea.- The Game Improves through Iteration- The Game Is Made for a Player. - The Experience Is in the Player’s Mind.- The Player’s Mind Is Driven by the Player’s Motivation.- Some Elements Are Game Mechanics.- Game Mechanics Must Be in Balance. - Game Mechanics Support Puzzles. -Players Play Games through an Interface.-Experiences Can Be Judged by Their Interest Curves. - One Kind of Experience Is the Story. - Story and Game Structures Can Be Artfully Merged with Indirect Control.- Stories and Games Take Place in Worlds.- Worlds Contain Characters. -Worlds Contain Spaces. - The Look and Feel of a World Is Defined by Its Aesthetics. -Some Games Are Played with Other Players. - Other Players Sometimes Form Communities. - The Designer Usually Works with a Team. - The Team Sometimes Communicates through Documents. - Good Games Are Created through Playtesting.- The Team Builds a Game with Technology.-Your Game Will Probably Have a Client. Ch- The Designer Gives the Client a Pitch. -The Designer and Client Want the Game to Make a Profit. Games - Transform Their Players. Designers Have Certain Responsibilities.- Each Designer Has a Purpose; The Art of Game Design ER -