Parameterized leaf shape generation Cem Kalyoncu; Supervisor: Erbuğ Çelebi

Yazar: Katkıda bulunan(lar):Dil: İngilizce Yayın ayrıntıları:Nicosia Cyprus International University 2010Tanım: IX, 86 p. pic., fig., ill.; 30.5 cmİçerik türü:
  • text
Ortam türü:
  • unmediated
Taşıyıcı türü:
  • volume
Konu(lar):
Eksik içerik
1 CHAPTER 1 - INTRODUCTION
1 Problem Definition
3 Goals
3 Previous Works
3 Standard Used
6 XML
7 Vector Graphics and SVG
9 OpenGL
10 PNG
11 List of Symbol and abbreviations
12 CHAPTER 2- LEAF ANATOMY AND MORPHOLOGY
12 Terminology
13 Leaf Shapes
14 Leaflet Arrangements
16 Venation Patterns
16 Margin Types
18 CHAPTER 3- LEAF ANATOMY AND MORPHOLOGY
20 Hierarchy
21 Shape parameters
26 Margin Parameters
27 Placements Parameters
29 Raomization
32 CHAPTER 4 - BEZIER CLASS AND OPERATIONS
32 Introduction
32 Bezier Curves
32 Bezier Curve in Vector Graphics
33 Cubic Bezier Curve
34 Bezier Curves of Higher Degrees
35 Application
36 Bezier Class Properties
37 Translate,Scale,Rotate and Mirror
37 Combine
38 Finding Y Value at Given X
38 Finding Segmen and Period at Given Place
39 Determine Slope/Angle
39 Offset
42 Duplicate
43 Randomize
44 Segment Division
44 Reducing Y Difference
44 Save XML
44 Load XML
45 Draw
47 CHAPTER 5 - IMPLEMENTATION
47 Introduction
47 Gorgon Game Engine (GGE)
51 Gordon Widgets
52 Leaf Data and Representation
53 Build Function
53 Generating a Leaf
53 Build Function
56 BuildingSubleaves
59 Rendering Leaf
60 User Interface
61 Main Interface
62 Leaf Parameters
62 Bezier Control and Editor
64 Save/Load and Export
65 XML Format
66 Save
66 Load
67 SVG Export
69 CHAPTER 6 - CONCLUSION AND RESULT
69 Conclusion
69 Advantages
70 Results and Discussions
79 Future Works
81 References
Özet: 'Leaves are an important part of a plant in nature. In this study, we have introduced a method and parameters to build an artificial leaf. Our proposed model consists of simple and intuitive parameters that can easily be understood by a graphic designer. The model is based on positional information system where graphical methods are used. We also implemented the model with an application that allows the end users to design, save and build leaves for their graphic design projects. Although there are other studies working on plant generation, our study is the only one that defines a leaf completely which can produce usable results. The resultant leaf images can either be used as texture in plant generation tool or as a clip-art in graphic design projects. We have also demonstrated the use of generated leaves in various works. '
Materyal türü: Thesis
Mevcut
Materyal türü Geçerli Kütüphane Koleksiyon Yer Numarası Durum Notlar İade tarihi Barkod Materyal Ayırtmaları
Thesis Thesis CIU LIBRARY Tez Koleksiyonu Tez Koleksiyonu YL 234 K25 2010 (Rafa gözat(Aşağıda açılır)) Kullanılabilir Computer Engineering Department T10
Toplam ayırtılanlar: 0

Includes appendix (83-86 p.)

Includes references (81-82 p.)

'Leaves are an important part of a plant in nature. In this study, we have introduced a method and parameters to build an artificial leaf. Our proposed model consists of simple and intuitive parameters that can easily be understood by a graphic designer. The model is based on positional information system where graphical methods are used. We also implemented the model with an application that allows the end users to design, save and build leaves for their graphic design projects. Although there are other studies working on plant generation, our study is the only one that defines a leaf completely which can produce usable results. The resultant leaf images can either be used as texture in plant generation tool or as a clip-art in graphic design projects. We have also demonstrated the use of generated leaves in various works. '

1 CHAPTER 1 - INTRODUCTION

1 Problem Definition

3 Goals

3 Previous Works

3 Standard Used

6 XML

7 Vector Graphics and SVG

9 OpenGL

10 PNG

11 List of Symbol and abbreviations

12 CHAPTER 2- LEAF ANATOMY AND MORPHOLOGY

12 Terminology

13 Leaf Shapes

14 Leaflet Arrangements

16 Venation Patterns

16 Margin Types

18 CHAPTER 3- LEAF ANATOMY AND MORPHOLOGY

20 Hierarchy

21 Shape parameters

26 Margin Parameters

27 Placements Parameters

29 Raomization

32 CHAPTER 4 - BEZIER CLASS AND OPERATIONS

32 Introduction

32 Bezier Curves

32 Bezier Curve in Vector Graphics

33 Cubic Bezier Curve

34 Bezier Curves of Higher Degrees

35 Application

36 Bezier Class Properties

37 Translate,Scale,Rotate and Mirror

37 Combine

38 Finding Y Value at Given X

38 Finding Segmen and Period at Given Place

39 Determine Slope/Angle

39 Offset

42 Duplicate

43 Randomize

44 Segment Division

44 Reducing Y Difference

44 Save XML

44 Load XML

45 Draw

47 CHAPTER 5 - IMPLEMENTATION

47 Introduction

47 Gorgon Game Engine (GGE)

51 Gordon Widgets

52 Leaf Data and Representation

53 Build Function

53 Generating a Leaf

53 Build Function

56 BuildingSubleaves

59 Rendering Leaf

60 User Interface

61 Main Interface

62 Leaf Parameters

62 Bezier Control and Editor

64 Save/Load and Export

65 XML Format

66 Save

66 Load

67 SVG Export

69 CHAPTER 6 - CONCLUSION AND RESULT

69 Conclusion

69 Advantages

70 Results and Discussions

79 Future Works

81 References

Araştırmaya Başlarken  
  Sıkça Sorulan Sorular