000 | 03184nam a22005177a 4500 | ||
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003 | KOHA_MİRAKIL | ||
005 | 20221103135255.0 | ||
008 | 211112d2021 xxuoa||| |||| 00| 0 eng d | ||
020 | _a9781138014152 | ||
040 |
_aCY-NiCIU _beng _cCY-NiCIU _erda |
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041 | _aeng | ||
082 | 0 | 0 |
_a777 _bB56 2021 |
100 | 1 |
_aBlock, Bruce _eauthor |
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245 | 1 | 4 |
_aThe Visual Story / _cBRUCE BLOCK |
246 | 2 | 3 | _aCreating the Visual Structure of Film, TV, and Digital Media |
250 | _aThird Edition | ||
264 | 1 |
_aNEW YORK : _bRoutledge, _c2021. |
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300 |
_avii,339 pages : _billustrations, photos ; _c26 cm |
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336 |
_2rdacontent _atext _btxt |
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337 |
_2rdamedia _aunmediated _bn |
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338 |
_2rdacarrier _avolume _bnc |
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490 | 1 | _aFILM/DIRECTING | |
520 | _aStructure your visuals as carefully as a writer structures a story or a composer structures music with this updated edition of a best-selling classic. Just as music can be used to communicate fear, tension, horror, sadness, or happiness, so too can visual components such as space, line and shape, tone, color, movement, and rhythm. The Visual Story teaches you how to manipulate these components to effectively convey moods and emotions, give your production unity and style, and find the critical relationship between story and visuals. Author Bruce Block provides you with a clear view of the relationship between the story/script structure and the visual structure of film, video, animation, video games, and photography. Understanding how this visual relationship allows you to communicate moods and emotions, can guide you in the selection of locations, character design, lighting design, and most importantly reveals the critical relationship between story and visual structure. With over 700 full color images the third edition is fully updated to include new visual examples, a companion website with video, exercises, and more, expanded coverage of visual structure considerations for video games, animation, and still photography. With an ideal blend of theory and practice, the concepts in this new edition will benefit students studying film, as well as writers, directors, photographers, animators, game designers, cinematographers, art directors and virtually anyone working in visual media who want to better understand and apply visual structure | ||
590 | _aCamera and Lighting Techniques for Cinema and Television | ||
590 | _aRTVC214 | ||
650 | 0 | _aCinematography | |
650 | 0 | _aVideo recording. | |
942 |
_2ddc _cBK |
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505 | 1 |
_g1 _tTHE BASIC VISUAL COMPONENTS |
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505 | 1 |
_g11 _tCONTRAST & AFFINITY |
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505 | 1 |
_g16 _tSPACE : PART ONE |
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505 | 1 |
_g71 _tSPACE : PART TWO |
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505 | 1 |
_g97 _tLINE & SHAPE |
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505 | 1 |
_g127 _tTONE |
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505 | 1 |
_g145 _tCOLOR |
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505 | 1 |
_g193 _tMOVEMENT |
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505 | 1 |
_g223 _tRHYTHM |
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505 | 1 |
_g245 _tSTORY & VISUAL STRUCTURES |
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505 | 1 |
_g289 _tPRACTICE NOT THEORY |
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505 | 1 |
_g307 _tAPPENDIX |
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505 | 1 |
_g317 _tBIBLIOGRAPHY |
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505 | 1 |
_g321 _tillustration Credits |
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505 | 1 |
_g333 _tIndex |
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999 |
_c283160 _d283160 |