000 03870nam a22003137a 4500
003 KOHA
005 20230425084419.0
008 221020d2022 cy ||||| m||| 00| 0 eng d
040 _aCY-NiCIU
_beng
_cCY-NiCIU
_erda
041 _aeng
090 _aYL 2569
_bO75 2022
100 1 _aOsinkoya, John Oladotun
245 1 3 _aAN EVALUATION OF THE VIDEO GAME INDUSTRY, THEIR RELATIONSHIP TO THE FILM INDUSTRY AND THEIR PLACE IN MEDIA HISTORY /
_cJOHN OLADOTUN OSINKOYA; SUPERVISOR: PROF. DR. JONATHAN STUBBS
264 _c2022
300 _a99 sheets;
_c31 cm.
_eIncludes CD
336 _2rdacontent
_atext
_btxt
337 _2rdamedia
_aunmediated
_bn
338 _2rdacarrier
_avolume
_bnc
502 _aThesis (MA) - Cyprus International University. Institute of Graduate Studies and Research Communication and Media Studies Department
504 _aIncludes bibliography (sheets 95-99)
520 _aABSTRACT The history of media has taken its shape as a result of existing media industries ranging from visual medium (photography, television, film etc.) to audio medium (radio, music, telephone etc.). These industries have all been examined by historians to determine the importance to human society. One industry that fuses these components (visual and audio) in a digitalized form is the video game industry. Sadly, the video game industry is jettisoned in the history of media especially because of its digitalized form. However, it is actually the case that the video game industry has contributed immensely to the development of media history as a result of its relationship with other media industries particularly by influencing the creation of contents in these industries; one of which is the film industry. Therefore, the aim of this academic research is to examine the interrelationship between the video game industry and the film industry, how both have positively affected one another in the production of gaming/filming contents as well as help each other to be sustained in the society. As a way of examining the interrelationship between the film and game industries in this thesis, the historical background of the video game industry shall be examined so as to understand the growth of the industry during different epoch and how it developed into becoming a popular culture in the society. Furthermore, the narrative structure of video games in relation to films as explained by game historians (the narratologists and ludologists) shall be discussed. The understanding of this narrative structure shall reveal how video games have been adapted into film production and vice versa and as such, generating huge revenue to both industries, as well as continuously drawing the attention of their consumers. Hence, the Mortal Kombat, Indiana Jones, Resident Evil and James Bond franchises which have all been adapted from video games into films and vice versa shall be critically discussed as case studies to show the dependence of both industries. Thus, the discussion on the research questions raised in this thesis shall be enough to prove that the video game industry has been unfairly marginalized in media history, as their relationship has not been limited to just the film industry but also with other modern media forms. This realization therefore should inspire more scholars to write/speak more about the video game industry positively in the discussions of media history. Keywords: Film Industry, Interactive Media, Media History, Video Games, Video Game Industry.
650 0 _aMotion picture industry
_vDissertations, Academic
650 0 _aInteractive multimedia
_vDissertations, Academic
650 0 _aVideo games
_vDissertations, Academic
650 0 _aVideo games industry
_vDissertations, Academic
700 1 _aStubbs, Jonathan
_esupervisor
942 _2ddc
_cTS
999 _c285454
_d285454