000 | 02349cam a2200301 i 4500 | ||
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001 | 20898032 | ||
003 | KOHA | ||
005 | 20240912100056.0 | ||
008 | 190321d2020 xxua b 001 0 eng | ||
020 | _a9781138632059 | ||
040 |
_aDLC _beng _erda _cDLC _dDLC |
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041 | _aeng | ||
082 | 0 | 0 |
_a794.81536 _2 _bS44 2020 |
100 | 1 |
_aSchell, Jesse, _eauthor |
|
245 | 1 | 4 |
_aThe Art of Game Design / _cJesse Schell. |
246 | 2 | 3 | _aA Book of Lenses |
250 | _a3rd Edition | ||
264 | 1 |
_aBoca Raton : _bCRC Press, _bTaylor & Francis Group, _c2020 |
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300 |
_axlii, 610 pages : _billustrations (some color) ; _c24 cm |
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336 |
_atext _btxt _2rdacontent |
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337 |
_aunmediated _bn _2rdamedia |
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338 |
_avolume _bnc _2rdacarrier |
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504 | _aIncludes bibliographical references (pages 595-600) and index. | ||
505 |
_r In the Beginning,- There Is the Designer. - The Designer Creates an Experience.-The Experience Takes Place in a Venue.- The Experience Rises Out of a Game. - The Game Consists of Elements. - The Elements Support a Theme. - The Game Begins with an Idea.- The Game Improves through Iteration- The Game Is Made for a Player. - The Experience Is in the Player’s Mind.- The Player’s Mind Is Driven by the Player’s Motivation.- Some Elements Are Game Mechanics.- Game Mechanics Must Be in Balance. - Game Mechanics Support Puzzles. -Players Play Games through an Interface.-Experiences Can Be Judged by Their Interest Curves. - One Kind of Experience Is the Story. - Story and Game Structures Can Be Artfully Merged with Indirect Control.- Stories and Games Take Place in Worlds.- Worlds Contain Characters. -Worlds Contain Spaces. - The Look and Feel of a World Is Defined by Its Aesthetics. -Some Games Are Played with Other Players. - Other Players Sometimes Form Communities. - The Designer Usually Works with a Team. - The Team Sometimes Communicates through Documents. - Good Games Are Created through Playtesting.- The Team Builds a Game with Technology.-Your Game Will Probably Have a Client. Ch- The Designer Gives the Client a Pitch. -The Designer and Client Want the Game to Make a Profit. Games - Transform Their Players. Designers Have Certain Responsibilities.- Each Designer Has a Purpose. _tThe Art of Game Design |
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650 | 0 |
_aVideo games _xDesign. |
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942 |
_2ddc _cRB |
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999 |
_c292107 _d292107 |