000 | 02051nam a22003137a 4500 | ||
---|---|---|---|
003 | KOHA | ||
005 | 20240912095142.0 | ||
008 | 240111d2022 enka|||| |||| 00| 0 eng d | ||
020 | _a9781801812443 | ||
040 |
_aCY-NiCIU _beng _cCY-NiCIU _erda |
||
041 | _aeng | ||
082 | 0 | 0 |
_a794.81536 _bV46 2022 |
100 | 1 |
_aVenter, Henk _eauthor |
|
245 | 1 | 0 |
_aUnreal Engine 5 Character Creation, Animation, and Cinematics / _cHenk Venter, Wilhelm Ogterop |
246 | 2 | 3 | _aCreate custom 3D assets and bring them to life in Unreal Engine 5 using MetaHuman, Lumen, and Nanite |
264 | 1 |
_aBIRMINGHAM : _bPackt, _c2022. |
|
300 |
_axxii,584 pages : _billustrations ; _c24 cm |
||
336 |
_2rdacontent _atext _btxt |
||
337 |
_2rdamedia _aunmediated _bn |
||
338 |
_2rdacarrier _avolume _bnc |
||
505 |
_rAn Introduction to Blender's 3D Modeling and Sculpting Tools-Modeling a Robot Drone CharacterLet's Sculpt an Alien Plant!UV Maps and Texture BakingTexturing Your Models inside Quixel MixerExploring -Unreal Engine 5Setting Up Materials in UE 5Using MetaHuman to Create a Photorealistic Human for UE5Building a Virtual 3D Movie Set in UE5Adding Lighting and Atmospheric Visual Effects in UE5Alien Plant Joint Setup in BlenderAlien Plant Skinning in BlenderRobot -Joint Setup and Skinning in BlenderMaking a Custom Rig for Our Alien Plant with Control RigCreating a Control Rig with Basic IK Controls for a Robot in UE5Creating a Simple Swaying Animation Cycle in UE5 SequencerCreate -Three Simple Animations for the Robot in UE5 SequencerImporting Motion Capture onto the MetaHuman Control RigMotion Capture Editing and Cleanup Using Control Rig and SequencerUsing Sequencer to Construct Your Final Scene
_tUnreal Engine 5 Character Creation, Animation, and Cinematics |
||
630 | 0 | 0 | _aUnreal Engine 5 |
650 | 0 |
_a Video games _xProgramming |
|
650 | 0 |
_aVideo games _xDesign |
|
700 | 1 |
_aOgterop, Wilhelm _eauthor |
|
942 |
_2ddc _cRB |
||
999 |
_c292117 _d292117 |