The Art of Game Design / Jesse Schell.
Dil: İngilizce Yayıncı: Boca Raton : CRC Press, Taylor & Francis Group, 2020Baskı: 3rd EditionTanım: xlii, 610 pages : illustrations (some color) ; 24 cmİçerik türü:- text
- unmediated
- volume
- 9781138632059
- A Book of Lenses
- 794.81536 S44 2020
Materyal türü | Geçerli Kütüphane | Koleksiyon | Yer Numarası | Kopya numarası | Durum | İade tarihi | Barkod | Materyal Ayırtmaları | |
---|---|---|---|---|---|---|---|---|---|
Reserve Books | CIU LIBRARY Rezerve | Rezerv Koleksiyon/Reserve Collection | 794.81536 S44 2020 (Rafa gözat(Aşağıda açılır)) | C.1 | Kullanılabilir | 0075727 |
CIU LIBRARY raflarına göz atılıyor, Raftaki konumu: Rezerve, Koleksiyon: Rezerv Koleksiyon/Reserve Collection Raf tarayıcısını kapatın(Raf tarayıcısını kapatır)
Kullanılabilir kapak resmi yok | ||||||||
794.81536 F85 2019 Game Design Workshop / | 794.81536 G53 2023 Introduction to Game Design, Prototyping, and Development / | 794.81536 R64 2014 Level Up! / | 794.81536 S44 2020 The Art of Game Design / | 794.81536 V46 2022 Unreal Engine 5 Character Creation, Animation, and Cinematics / | 796.069 C73 2022 Sport Marketing in a Global Environment : Strategic Perspectives / | 796.069 W45 2016 SPORT MANAGEMENT THE BASICS / |
Includes bibliographical references (pages 595-600) and index.
In the Beginning,- There Is the Designer. - The Designer Creates an Experience.-The Experience Takes Place in a Venue.- The Experience Rises Out of a Game. - The Game Consists of Elements. - The Elements Support a Theme. - The Game Begins with an Idea.- The Game Improves through Iteration- The Game Is Made for a Player. - The Experience Is in the Player’s Mind.- The Player’s Mind Is Driven by the Player’s Motivation.- Some Elements Are Game Mechanics.- Game Mechanics Must Be in Balance. - Game Mechanics Support Puzzles. -Players Play Games through an Interface.-Experiences Can Be Judged by Their Interest Curves. - One Kind of Experience Is the Story. - Story and Game Structures Can Be Artfully Merged with Indirect Control.- Stories and Games Take Place in Worlds.- Worlds Contain Characters. -Worlds Contain Spaces. - The Look and Feel of a World Is Defined by Its Aesthetics. -Some Games Are Played with Other Players. - Other Players Sometimes Form Communities. - The Designer Usually Works with a Team. - The Team Sometimes Communicates through Documents. - Good Games Are Created through Playtesting.- The Team Builds a Game with Technology.-Your Game Will Probably Have a Client. Ch- The Designer Gives the Client a Pitch. -The Designer and Client Want the Game to Make a Profit. Games - Transform Their Players. Designers Have Certain Responsibilities.- Each Designer Has a Purpose. The Art of Game Design