Amazon kapak resmi
Amazon.com'dan alınan resim

The Art of Game Design / Jesse Schell.

Yazar: Dil: İngilizce Yayıncı: Boca Raton : CRC Press, Taylor & Francis Group, 2020Baskı: 3rd EditionTanım: xlii, 610 pages : illustrations (some color) ; 24 cmİçerik türü:
  • text
Ortam türü:
  • unmediated
Taşıyıcı türü:
  • volume
ISBN:
  • 9781138632059
Diğer başlık:
  • A Book of Lenses
Konu(lar): DDC sınıflandırma:
  • 794.81536   S44 2020
İçindekiler:
In the Beginning,- There Is the Designer. - The Designer Creates an Experience.-The Experience Takes Place in a Venue.- The Experience Rises Out of a Game. - The Game Consists of Elements. - The Elements Support a Theme. - The Game Begins with an Idea.- The Game Improves through Iteration- The Game Is Made for a Player. - The Experience Is in the Player’s Mind.- The Player’s Mind Is Driven by the Player’s Motivation.- Some Elements Are Game Mechanics.- Game Mechanics Must Be in Balance. - Game Mechanics Support Puzzles. -Players Play Games through an Interface.-Experiences Can Be Judged by Their Interest Curves. - One Kind of Experience Is the Story. - Story and Game Structures Can Be Artfully Merged with Indirect Control.- Stories and Games Take Place in Worlds.- Worlds Contain Characters. -Worlds Contain Spaces. - The Look and Feel of a World Is Defined by Its Aesthetics. -Some Games Are Played with Other Players. - Other Players Sometimes Form Communities. - The Designer Usually Works with a Team. - The Team Sometimes Communicates through Documents. - Good Games Are Created through Playtesting.- The Team Builds a Game with Technology.-Your Game Will Probably Have a Client. Ch- The Designer Gives the Client a Pitch. -The Designer and Client Want the Game to Make a Profit. Games - Transform Their Players. Designers Have Certain Responsibilities.- Each Designer Has a Purpose. The Art of Game Design
Materyal türü: Reserve Books
Mevcut
Materyal türü Geçerli Kütüphane Koleksiyon Yer Numarası Kopya numarası Durum İade tarihi Barkod Materyal Ayırtmaları
Reserve Books Reserve Books CIU LIBRARY Rezerve Rezerv Koleksiyon/Reserve Collection 794.81536 S44 2020 (Rafa gözat(Aşağıda açılır)) C.1 Kullanılabilir 0075727
Toplam ayırtılanlar: 0

Includes bibliographical references (pages 595-600) and index.

In the Beginning,- There Is the Designer. - The Designer Creates an Experience.-The Experience Takes Place in a Venue.- The Experience Rises Out of a Game. - The Game Consists of Elements. - The Elements Support a Theme. - The Game Begins with an Idea.- The Game Improves through Iteration- The Game Is Made for a Player. - The Experience Is in the Player’s Mind.- The Player’s Mind Is Driven by the Player’s Motivation.- Some Elements Are Game Mechanics.- Game Mechanics Must Be in Balance. - Game Mechanics Support Puzzles. -Players Play Games through an Interface.-Experiences Can Be Judged by Their Interest Curves. - One Kind of Experience Is the Story. - Story and Game Structures Can Be Artfully Merged with Indirect Control.- Stories and Games Take Place in Worlds.- Worlds Contain Characters. -Worlds Contain Spaces. - The Look and Feel of a World Is Defined by Its Aesthetics. -Some Games Are Played with Other Players. - Other Players Sometimes Form Communities. - The Designer Usually Works with a Team. - The Team Sometimes Communicates through Documents. - Good Games Are Created through Playtesting.- The Team Builds a Game with Technology.-Your Game Will Probably Have a Client. Ch- The Designer Gives the Client a Pitch. -The Designer and Client Want the Game to Make a Profit. Games - Transform Their Players. Designers Have Certain Responsibilities.- Each Designer Has a Purpose. The Art of Game Design

Araştırmaya Başlarken  
  Sıkça Sorulan Sorular